Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleJanuary 2022
MIA: Motivational Interviewing Agent for Improving Conversational Skills in Remote Group Discussions
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue GROUPArticle No.: 45, pp 1–24https://doi.org/10.1145/3492864Since online discussion platforms can limit the perception of social cues, effective collaboration over videochat requires additional attention to conversational skills. However, self-affirmation and defensive bias theories indicate that feedback may ...
- research-articleOctober 2021
Meeting with Media: Comparing Synchronous Media Sharing and Icebreaker Questions in Initial Interactions via Video Chat
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW2Article No.: 374, pp 1–26https://doi.org/10.1145/3479518Video chat continues to play an increasing role in the personal and professional lives of many people. When meeting someone for the first time via video chat, traditional icebreakers such as discussion questions may be used to ease conversation and ...
- short-paperMay 2021
Enhancing video communication experience for low vision users
W4A '21: Proceedings of the 18th International Web for All ConferenceApril 2021, Article No.: 15, pp 1–5https://doi.org/10.1145/3430263.3452419In this paper, we investigate the impact of various video enhancement techniques on the video chat user experience of people diagnosed with low vision. To this end, we present the results of an exploratory user study, in which participants with low ...
- abstractMay 2019
As If I Am There: A New Video Chat Interface Design for Richer Contextual Awareness
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW1315, pp 1–6https://doi.org/10.1145/3290607.3312759We introduce a novel video chat interface with a 360° photo as background in order to offer richer contextual and background information. We conduct a preliminary user evaluation in a lab setting. Paired participants were randomly assigned to two ...
- abstractNovember 2018
System of delivering virtual object to user in remote place by handing gestures
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and TechnologyNovember 2018, Article No.: 122, pp 1–2https://doi.org/10.1145/3281505.3281594In order to communicate with a person in a remote place, there are many means such as sending sentences, making a phone call, chatting by video. A contact system with a distant person becomes a communication tool through an avatar by a virtual reality ...
-
- research-articleNovember 2018
Hands-Free Remote Collaboration Over Video: Exploring Viewer and Streamer Reactions
ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and SpacesNovember 2018, pp 85–95https://doi.org/10.1145/3279778.3279803Video conferencing is often used to connect geographically distributed users and can be used to help them engage in a shared activity in a mobile setting for remote collaboration. One key limitation of today's systems however is that they typically only ...
- short-paperNovember 2017
Effects of objective feedback of facial expression recognition during video support chat
MUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous MultimediaNovember 2017, pp 293–297https://doi.org/10.1145/3152832.3152848This paper examines the effects of objective feedback of facial expression recognition on the operators of a video support chat system. We have built a facial expression feedback (FEF) system, which recognizes the users' facial expressions, and displays ...
- research-articleJune 2017
Collaboration with 360° Videochat: Challenges and Opportunities
DIS '17: Proceedings of the 2017 Conference on Designing Interactive SystemsJune 2017, pp 1327–1339https://doi.org/10.1145/3064663.3064707We designed a videochat experience where one participant can experience a remote environment from a 360° camera. This allows the remote user to view and explore the environment without necessitating interaction from the local participant. We designed ...
- abstractMay 2017
Streamer.Space: A Toolkit for Prototyping Context-Aware Mobile Video Streaming Apps
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsMay 2017, pp 1947–1954https://doi.org/10.1145/3027063.3053083Mobile video communication helps people connect with friends and families over distance. However, it is challenging to use existing commercial video chat systems (e.g., Skype, FaceTime) to prototype new types of futuristic experiences. Existing video ...
- research-articleMay 2017Honorable Mention
Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsMay 2017, pp 5271–5283https://doi.org/10.1145/3025453.3025548Video chat is a popular form of computer-mediated communication in a range of contexts from online job interviews to chatting with friends. Although seeing your own video feedback is the predominant interface design, self-awareness research suggests ...
- demonstrationMay 2016
ShareTable Application for HP Sprout
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsMay 2016, pp 3784–3787https://doi.org/10.1145/2851581.2890252Projector-camera (pro-cam) systems create virtual environments for remote interaction with audio and video support. However, previous pro-cam systems require custom hardware and thus have not been used at-scale in the field. In this work, we present a ...
- articleAugust 2015
Appearance, motion, and embodiment: unpacking avatars by fine-grained communication analysis
Concurrency and Computation: Practice & Experience (CCOMP), Volume 27, Issue 11August 2015, pp 2706–2724https://doi.org/10.1002/cpe.3442Thanks to the maturity of motion tracking technologies, it became easy and inexpensive to use avatars that reflect the user's facial and body motions in real time. There is a possibility that those real-time avatars can serve as a substitute for videos ...
- extended-abstractApril 2015
Am I Native Enough?: Exploring American Indian Identity Through Language Learning
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsApril 2015, pp 1–6https://doi.org/10.1145/2702613.2726949Minowe is an online community dedicated to teaching and learning Ojibwe, an American Indian language. Its goal is to enable certain Peripheral American Indians (defined below) to better connect with their American Indian communities. Building on prior ...
- research-articleMarch 2015
LBVC: towards low-bandwidth video chat on smartphones
MMSys '15: Proceedings of the 6th ACM Multimedia Systems ConferenceMarch 2015, pp 1–12https://doi.org/10.1145/2713168.2713180Video chat apps enable users to stay in touch with their family, friends and colleagues. However, they consume a lot of bandwidth and hence can quickly use up a monthly data plan quota, which is a high-cost resource on smartphones. In this paper, we ...
- demonstrationMarch 2015
Papetto: Crafting Embodied Co-Presence in Video Chat
HRI'15 Extended Abstracts: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction Extended AbstractsMarch 2015, pp 305https://doi.org/10.1145/2701973.2702696In this paper, we describe Papetto, a lightweight robotic arm that moves according to face detection techniques in order to mirror facial movements such as head shaking, leaning and tilting. Using this system we examine the role of the "frame" in video ...
- research-articleJune 2014
Moving from talking heads to newlyweds: exploring video chat use during major life events
DIS '14: Proceedings of the 2014 conference on Designing interactive systemsJune 2014, pp 43–52https://doi.org/10.1145/2598510.2598570Video chat programs for home and personal use (e.g., Skype) are becoming increasingly popular for doing more than simply conversing with a remote friend or family member. This creates a need to understand the broader use of video chat that moves "beyond ...
- posterApril 2014
Empa talk: a physiological data incorporated human-computer interactions
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsApril 2014, pp 1897–1902https://doi.org/10.1145/2559206.2581370We present a novel approach that allows the user to feel the other's emotional status while communicating with each other in a video chat. The video chat is composed of physiological sensors and multimodal displays. In our first prototype, we employed a ...
- posterSeptember 2013
Context-aware frame rate adaption for video chat on smartphones
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publicationSeptember 2013, pp 111–114https://doi.org/10.1145/2494091.2494122As mobile video traffic is becoming dominant, balancing the mobile video quality and bandwidth usage is a relevant but hard problem. Particularly, in this project, we attempt to reduce the bandwidth usage of video chats through frame rate adaption. The ...
- research-articleApril 2013
HomeProxy: exploring a physical proxy for video communication in the home
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2013, pp 1339–1342https://doi.org/10.1145/2470654.2466175HomeProxy is a research prototype that explores supporting video communication in the home among distributed family members through a physical proxy. It leverages a physical artifact dedicated to representing remote family members to make it easier to ...
- tutorialApril 2013
The future of personal video communication: moving beyond talking heads to shared experiences
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsApril 2013, pp 3247–3250https://doi.org/10.1145/2468356.2479658Personal video communication systems such as Skype or FaceTime are starting to become a common tool used by family and friends to communicate and interact over distance. Yet many are designed to only support conversation with a focus on display 'talking ...